
I built Spool to help Socialive’s marketing and sales teams create polished motion assets without relying on a designer. Drop in a folder of work, choose a template, and export a finished reel in minutes. Try it out
- Team
- Solo, built with Claude Code
- Timeline
- 2026
- Outcome
- A self-serve motion tool designed to make polished creative accessible to non-designers.
Why it exists
Marketing and sales needed a steady supply of motion assets. Every request depended on a designer.
Spool turns repeatable creative work into a self-serve workflow, giving teams more independence without requiring motion design skills.
Designing the constraints
Spool includes templates for animated sequences and seamless 3D loops. Users can adjust timing, transitions, and motion, preview changes on a live stage, and export video, images, or an embeddable player.
The design challenge was deciding which controls to expose. Templates provide the craft. A few meaningful controls give users flexibility without overwhelming them.

Building the engine
I built Spool iteratively with Claude Code. A custom WebGL2 renderer powers the preview, timeline, and export using the same rendering logic, keeping them in sync.
Everything runs in the browser. No account or media upload required.
What I learned
The goal wasn’t to teach everyone motion design. It was to make good results easy to create.
AI accelerated development. Product judgment determined what to build, what to simplify, and which controls to leave out.
The best tools don’t just give people more options. They make the right options easier to use.